TapTap排行榜开发指南
本文介绍如何在游戏中加入排行榜系统。
集成前准备
- 参考 开发者中心配置 创建应用、配置包名与签名证书
- 参考集成指南(Unity、Android、iOS)完成对应平台或引擎的基础接入
- 排行榜模块依赖于 TapTap 登录模块,开发者接入前应先完成 TapTap 登录的接入
权限说明
- Android
- iOS
| 权限 | 使用目的 | 权限申请时机 |
|---|---|---|
| 网络权限 | 用于访问网络数据 | 用户首次使用该功能时会申请权限 |
| 网络状态权限 | 用于检查网络连接状态(如 Wi-Fi 或移动数据是否可用) | 用户首次使用该功能时会申请权限 |
| 写入外部存储权限 | 用于保存排行榜分享图片到设备存储 | 用户首次使用分享功能时会申请权限 |
该模块将在应用中添加如下权限:
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
| 权限 | 使用目的 | 权限申请时机 |
|---|---|---|
| 相册权限 | 保存图片到相册 | 用户首次使用该功能时会申请权限 |
SDK 获取
- Unity
- Android
- iOS
远程依赖
NPMJS 方式:在 Packages/manifest.json 中添加:
"dependencies":{
"com.taptap.sdk.core":"4.9.3",
"com.taptap.sdk.login":"4.9.3",
"com.taptap.sdk.leaderboard":"4.9.3"
}
GitHub 方式:在 Packages/manifest.json 中添加:
"dependencies":{
"com.taptap.sdk.core":"https://github.com/taptap/tapsdk-unity-dist.git?path=/Core#4.9.3",
"com.taptap.sdk.login":"https://github.com/taptap/tapsdk-unity-dist.git?path=/Login#4.9.3",
"com.taptap.sdk.leaderboard":"https://github.com/taptap/tapsdk-unity-dist.git?path=/Leaderboard#4.9.3"
}
本地文件导入
在 下载页 下载并导入以下 unitypackage 文件:
TapSDK_Core.unitypackage(TapTapSDK 核心模块,必选)TapSDK_Login.unitypackage(TapTapSDK 登录模块,必选)TapSDK_Leaderboard.unitypackage(TapTapSDK 排行榜模块,必选)
在 app module 的 build.gradle 中添加对应依赖:
dependencies {
implementation 'com.taptap.sdk:tap-core:4.9.3'
implementation 'com.taptap.sdk:tap-login:4.9.3'
implementation 'com.taptap.sdk:tap-leaderboard-androidx:4.9.3'
}
远程依赖
- 在工程 Podfile 文件中对应模块下添加依赖:
pod 'TapTapSDK/Leaderboard', '~> 4.9.3'
- 执行
Pod install下载对应依赖文件
本地文件依赖
排行榜依赖于初始化和 TapTap 登录模块,使用本地文件方式添加依赖时,需先参考集成指南 和 TapTap 登录添加对应本地文件依赖项。
- 在下载页下载如下文件:
TapTapLeaderboardSDK.xcframework排行榜模块TapTapProfileSDK用户名片依赖库TapTapProfileResource.bundle用户名片资源文件
- 在工程中添加
framework静态库,注意添加时选择 Embed 方式为 Do Not Embed
iOS 工程配置
在 iOS 项目或通过 Unity 项目导出 Xcode 工程时,因排行榜业务需要访问相册保存图片,所以需添加对应权限的使用说明,具体如下:
- Unity
- iOS
在 Assets/Plugins/iOS/Resource 目录下创建 TDS-Info.plist 文件 (如果已创建,只需添加内容即可),配置相关权限并替换授权文案:
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>NSPhotoLibraryUsageDescription</key>
<string>需要访问相册以保存图片</string>
</dict>
</plist>
开发者需在工程的 info.plist 配置相关权限并替换授权文案:
<key>NSPhotoLibraryUsageDescription</key>
<string>需要访问相册以保存图片</string>
注册排行榜事件回调
排行榜 SDK 提供事件回调接口,用于处理排行榜相关事件,如用户未登录等状态。
- Unity
- Android Java
- Android Kotlin
- iOS Swift
- iOS Objective-C
using TapSDK.Leaderboard
LeaderboardCallback callback = new LeaderboardCallback();
TapTapLeaderboard.RegisterLeaderboardCallback(callback);
TapTapLeaderboard.UnregisterLeaderboardCallback(callback);
class LeaderboardCallback : ITapTapLeaderboardCallback
{
public LeaderboardCallback(){}
public void OnLeaderboardResult(int code, string message)
{
// 处理排行榜 SDK 的状态码
// 500102:需要登录
}
}
import com.taptap.sdk.leaderboard.androidx.TapTapLeaderboard;
import com.taptap.sdk.leaderboard.callback.TapTapLeaderboardCallback;
// 注册排行榜事件回调
TapTapLeaderboardCallback callback = new TapTapLeaderboardCallback() {
@Override
public void onLeaderboardResult(int code, String message) {
// 处理排行榜事件
switch (code) {
case 500102:
// 用户未登录,需要引导用户登录
// showLoginDialog();
break;
// 处理其他事件
default:
Log.d("Leaderboard", "code: " + code + ", message: " + message);
break;
}
}
};
TapTapLeaderboard.registerLeaderboardCallback(callback);
TapTapLeaderboard.unregisterLeaderboardCallback(callback);
import com.taptap.sdk.leaderboard.androidx.TapTapLeaderboard
import com.taptap.sdk.leaderboard.callback.TapTapLeaderboardCallback
// 注册排行榜事件回调
TapTapLeaderboard.registerLeaderboardCallback(
callback = object : TapTapLeaderboardCallback {
override fun onLeaderboardResult(code: Int, message: String) {
// 处理排行榜事件
when (code) {
500102 -> {
// 用户未登录,需要引导用户登录
// showLoginDialog()
}
// 处理其他事件
else -> {
Log.d("Leaderboard", "code: $code, message: $message")
}
}
}
}
)
// 取消注册回调
TapTapLeaderboard.unregisterLeaderboardCallback(callback = callback)
import TapTapLeaderboardSDK
// 定义排行榜回调类
class LeaderboardCallbackHandler: NSObject, TapTapLeaderboardCallback {
func onLeaderboardResult(code: Int, message: String) {
// 处理排行榜事件
switch code {
case 500102:
// 用户未登录,需要引导用户登录
print("用户未登录,需要引导用户登录")
// showLoginDialog()
default:
print("Leaderboard callback: code=\(code), message=\(message)")
}
}
}
// 注册排行榜事件回调
let callbackHandler = LeaderboardCallbackHandler()
TapTapLeaderboard.registerLeaderboardCallback(callback: callbackHandler)
// 取消注册回调
TapTapLeaderboard.unregisterLeaderboardCallback(callback: callbackHandler)
#import <TapTapLeaderboardSDK/TapTapLeaderboardSDK-Swift.h>
// 定义排行榜回调处理类
@interface LeaderboardCallbackHandler : NSObject <TapTapLeaderboardCallback>
@end
@implementation LeaderboardCallbackHandler
- (void)onLeaderboardResultWithCode:(NSInteger)code message:(NSString *)message {
// 处理排行榜事件
switch (code) {
case 500102:
// 用户未登录,需要引导用户登录
NSLog(@"用户未登录,需要引导用户登录");
// [self showLoginDialog];
break;
default:
NSLog(@"Leaderboard callback: code=%ld, message=%@", (long)code, message);
break;
}
}
@end
// 注册排行榜事件回调
LeaderboardCallbackHandler *callbackHandler = [[LeaderboardCallbackHandler alloc] init];
[TapTapLeaderboard registerLeaderboardCallbackWithCallback:callbackHandler];
// 取消注册回调
[TapTapLeaderboard unregisterLeaderboardCallbackWithCallback:callbackHandler];
设置分享功能
设置分享回调后,排行榜H5页面会显示分享按钮,用户点击分享按钮后,排行榜截图会保存到本地,并触发分享成功回调。开发者可以根据自己的需要判断是否实现分享失败的回调方法。
- Unity
- Android Java
- Android Kotlin
- iOS Swift
- iOS Objective-C
using TapSDK.Leaderboard;
using UnityEngine;
// 设置分享回调(同步方法,建议在初始化时调用)
public void SetupLeaderboardSharing()
{
var shareCallback = new TapTapLeaderboardShareCallback
{
OnShareSuccessAction = (localPath) =>
{
// 处理排行榜分享图片保存成功
// localPath 为本地图片路径,可用于分享到系统
Debug.Log($"Share image saved to: {localPath}");
// 可以在这里调用系统分享功能
ShareImageToSystem(localPath);
},
OnShareFailedAction = (error) =>
{
// 处理分享失败(可选实现)
// 开发者可以根据需要选择是否实现此方法
Debug.LogError($"Share failed: {error?.Message}");
}
};
TapTapLeaderboard.SetShareCallback(shareCallback);
Debug.Log("Leaderboard share callback has been set");
}
// 分享图片到系统的示例方法
private void ShareImageToSystem(string imagePath)
{
// 这里可以实现具体的系统分享逻辑
// 例如使用Native Share插件或Unity的分享功能
Debug.Log($"Sharing image: {imagePath}");
}
配置 FileProvider
在 Android 平台,为了正确获取分享图片的路径,需要配置 FileProvider。
- 在
AndroidManifest.xml中添加 FileProvider 配置:
<provider
android:name="androidx.core.content.FileProvider"
android:authorities="${applicationId}.fileprovider"
android:exported="false"
android:grantUriPermissions="true">
<meta-data
android:name="android.support.FILE_PROVIDER_PATHS"
android:resource="@xml/file_paths" />
</provider>
- 在
res/xml目录下创建file_paths.xml文件(如果不存在则创建),内容如下:
<?xml version="1.0" encoding="utf-8"?>
<paths>
<!-- 允许访问应用私有目录下的 files/shared_images/ -->
<files-path name="shared_images" path="shared_images/" />
</paths>
设置分享回调
import com.taptap.sdk.leaderboard.androidx.TapTapLeaderboard;
import com.taptap.sdk.leaderboard.callback.TapTapLeaderboardShareCallback;
// 设置分享回调
TapTapLeaderboard.setShareCallback(new TapTapLeaderboardShareCallback() {
@Override
public void onShareSuccess(String localPath) {
// 处理排行榜分享图片保存成功
// localPath 为本地图片路径,可用于分享到系统
// shareImageToSystem(localPath);
}
@Override
public void onShareFailed(Throwable error) {
// 处理分享失败(可选实现)
// 开发者可以根据需要选择是否实现此方法
Log.e("Leaderboard", "分享失败", error);
}
});
配置 FileProvider
在 Android 平台,为了正确获取分享图片的路径,需要配置 FileProvider。
- 在
AndroidManifest.xml中添加 FileProvider 配置:
<provider
android:name="androidx.core.content.FileProvider"
android:authorities="${applicationId}.fileprovider"
android:exported="false"
android:grantUriPermissions="true">
<meta-data
android:name="android.support.FILE_PROVIDER_PATHS"
android:resource="@xml/file_paths" />
</provider>
- 在
res/xml目录下创建file_paths.xml文件(如果不存在则创建),内容如下:
<?xml version="1.0" encoding="utf-8"?>
<paths>
<!-- 允许访问应用私有目录下的 files/shared_images/ -->
<files-path name="shared_images" path="shared_images/" />
</paths>
设置分享回调
import com.taptap.sdk.leaderboard.androidx.TapTapLeaderboard
// 设置分享回调
TapTapLeaderboard.setShareCallback(object : TapTapLeaderboardShareCallback {
override fun onShareSuccess(localPath: String) {
// 处理排行榜分享图片保存成功
// localPath 为本地图片路径,可用于分享到系统
// shareImageToSystem(localPath)
}
override fun onShareFailed(error: Throwable) {
// 处理分享失败(可选实现)
// 开发者可以根据需要选择是否实现此方法
Log.e("Leaderboard", "分享失败", error)
}
})
import TapTapLeaderboardSDK
// 定义分享回调类
class ShareCallbackHandler: NSObject, TapTapLeaderboardShareCallback {
func onShareSuccess(localPath: String) {
// 处理排行榜分享图片保存成功
// localPath 为本地图片路径,可用于分享到系统
print("Share success: \(localPath)")
// 可以在这里调用系统分享功能
shareImageToSystem(imagePath: localPath)
}
func onShareFailed(error: Error) {
// 处理分享失败(可选实现)
// 开发者可以根据需要选择是否实现此方法
print("Share failed: \(error.localizedDescription)")
}
// 分享图片到系统的示例方法
private func shareImageToSystem(imagePath: String) {
guard let image = UIImage(contentsOfFile: imagePath) else {
print("Failed to load image from path: \(imagePath)")
return
}
DispatchQueue.main.async {
let activityViewController = UIActivityViewController(
activityItems: [image],
applicationActivities: nil
)
// 获取当前视图控制器并展示分享界面
if let topController = UIApplication.shared.keyWindow?.rootViewController {
var presentedController = topController
while let controller = presentedController.presentedViewController {
presentedController = controller
}
presentedController.present(activityViewController, animated: true)
}
}
}
}
// 设置分享回调
let shareHandler = ShareCallbackHandler()
TapTapLeaderboard.setShareCallback(callback: shareHandler)
#import <TapTapLeaderboardSDK/TapTapLeaderboardSDK-Swift.h>
// 定义分享回调处理类
@interface ShareCallbackHandler : NSObject <TapTapLeaderboardShareCallback>
@end
@implementation ShareCallbackHandler
- (void)onShareSuccessWithLocalPath:(NSString *)localPath {
// 处理排行榜分享图片保存成功
// localPath 为本地图片路径,可用于分享到系统
NSLog(@"Share success: %@", localPath);
// 可以在这里调用系统分享功能
[self shareImageToSystemWithImagePath:localPath];
}
- (void)onShareFailedWithError:(NSError *)error {
// 处理分享失败(可选实现)
// 开发者可以根据需要选择是否实现此方法
NSLog(@"Share failed: %@", error.localizedDescription);
}
// 分享图片到系统的示例方法
- (void)shareImageToSystemWithImagePath:(NSString *)imagePath {
UIImage *image = [UIImage imageWithContentsOfFile:imagePath];
if (!image) {
NSLog(@"Failed to load image from path: %@", imagePath);
return;
}
dispatch_async(dispatch_get_main_queue(), ^{
UIActivityViewController *activityViewController = [[UIActivityViewController alloc]
initWithActivityItems:@[image] applicationActivities:nil];
// 获取当前视图控制器并展示分享界面
UIViewController *topController = [UIApplication sharedApplication].keyWindow.rootViewController;
while (topController.presentedViewController) {
topController = topController.presentedViewController;
}
[topController presentViewController:activityViewController animated:YES completion:nil];
});
}
@end
// 设置分享回调
ShareCallbackHandler *shareHandler = [[ShareCallbackHandler alloc] init];
[TapTapLeaderboard setShareCallbackWithCallback:shareHandler];
打开排行榜页面
打开排行榜H5页面对话框,支持总榜和好友榜两种类型。
- Unity
- Android Java
- Android Kotlin
- iOS Swift
- iOS Objective-C
using TapSDK.Leaderboard;
// 打开排行榜页面(同步方法,无需async)
public void OpenLeaderboardPanel()
{
string leaderboardId = "your_leaderboard_id";
// 打开总榜
TapTapLeaderboard.OpenLeaderboard(leaderboardId, "public");
// 打开好友榜
TapTapLeaderboard.OpenLeaderboard(leaderboardId, "friends");
}
// 根据条件动态打开不同类型的排行榜
public void OpenLeaderboardByType(bool isFriendsBoard)
{
string leaderboardId = "your_leaderboard_id";
string collection = isFriendsBoard ? "friends" : "public";
TapTapLeaderboard.OpenLeaderboard(leaderboardId, collection);
}
import com.taptap.sdk.leaderboard.androidx.TapTapLeaderboard;
// 打开总榜
String leaderboardId = "your_leaderboard_id";
String collection = "public";
TapTapLeaderboard.openLeaderboard(
this, // Activity
leaderboardId,
collection
);
// 打开好友榜
TapTapLeaderboard.openLeaderboard(
this, // Activity
"your_leaderboard_id",
"friends"
);
import com.taptap.sdk.leaderboard.androidx.TapTapLeaderboard
// 打开总榜
val leaderboardId = "your_leaderboard_id"
val collection = "public"
TapTapLeaderboard.openLeaderboard(
activity = this, // Activity
leaderboardId = leaderboardId,
collection = collection
)
// 打开好友榜
TapTapLeaderboard.openLeaderboard(
activity = this, // Activity
leaderboardId = "your_leaderboard_id",
collection = "friends"
)
import TapTapLeaderboardSDK
// 打开总榜
let leaderboardId = "your_leaderboard_id"
TapTapLeaderboard.openLeaderboard(
leaderboardId: leaderboardId,
collection: TapTapLeaderboardCollection.public
)
// 打开好友榜
TapTapLeaderboard.openLeaderboard(
leaderboardId: "your_leaderboard_id",
collection: TapTapLeaderboardCollection.friends
)
// 根据条件动态打开不同类型的排行榜
func openLeaderboardByType(leaderboardId: String, isFriendsBoard: Bool) {
let collection = isFriendsBoard ? TapTapLeaderboardCollection.friends : TapTapLeaderboardCollection.public
TapTapLeaderboard.openLeaderboard(
leaderboardId: leaderboardId,
collection: collection
)
}
#import <TapTapLeaderboardSDK/TapTapLeaderboardSDK-Swift.h>
// 打开总榜
NSString *leaderboardId = @"your_leaderboard_id";
[TapTapLeaderboard openLeaderboardWithLeaderboardId:leaderboardId
collection:[TapTapLeaderboardCollection public]];
// 打开好友榜
[TapTapLeaderboard openLeaderboardWithLeaderboardId:@"your_leaderboard_id"
collection:[TapTapLeaderboardCollection friends]];
// 根据条件动态打开不同类型的排行榜
- (void)openLeaderboardByType:(NSString *)leaderboardId isFriendsBoard:(BOOL)isFriendsBoard {
TapTapLeaderboardCollection *collection = isFriendsBoard ?
[TapTapLeaderboardCollection friends] : [TapTapLeaderboardCollection public];
[TapTapLeaderboard openLeaderboardWithLeaderboardId:leaderboardId collection:collection];
}
打开用户个人资料
展示指定用户的个人资料对话框,传入用户的openId。
- Unity
- Android Java
- Android Kotlin
- iOS Swift
- iOS Objective-C
using TapSDK.Leaderboard;
// 打开用户个人资料(使用OpenID)
string openId = "user_open_id"; // 用户的OpenID
TapTapLeaderboard.ShowTapUserProfile(openId, null);
// 或者使用UnionID
string unionId = "user_union_id"; // 用户的UnionID
TapTapLeaderboard.ShowTapUserProfile(string.Empty, unionId);
import com.taptap.sdk.leaderboard.androidx.TapTapLeaderboard;
// openId unionId二选一即可
String openId = "user_open_id";
String unionId = "";
TapTapLeaderboard.showTapUserProfile(
this, // Activity
openId,
unionId
);
import com.taptap.sdk.leaderboard.androidx.TapTapLeaderboard
// openId unionId二选一即可
val openId = "user_open_id"
val unionId = ""
TapTapLeaderboard.showTapUserProfile(
activity = this, // Activity
openId = openId,
unionId = unionId
)
import TapTapLeaderboardSDK
// 使用OpenID打开用户个人资料
let openId = "user_open_id"
TapTapLeaderboard.openUserProfile(openId: openId, unionId: "")
// 使用UnionID打开用户个人资料
let unionId = "user_union_id"
TapTapLeaderboard.openUserProfile(openId: "", unionId: unionId)
// openId 和 unionId 二选一即可
func showUserProfile(openId: String? = nil, unionId: String? = nil) {
TapTapLeaderboard.openUserProfile(
openId: openId ?? "",
unionId: unionId ?? ""
)
}
#import <TapTapLeaderboardSDK/TapTapLeaderboardSDK-Swift.h>
// 使用OpenID打开用户个人资料
NSString *openId = @"user_open_id";
[TapTapLeaderboard openUserProfileWithOpenId:openId unionId:@""];
// 使用UnionID打开用户个人资料
NSString *unionId = @"user_union_id";
[TapTapLeaderboard openUserProfileWithOpenId:@"" unionId:unionId];
// openId 和 unionId 二选一即可
- (void)showUserProfileWithOpenId:(NSString *)openId unionId:(NSString *)unionId {
[TapTapLeaderboard openUserProfileWithOpenId:openId ?: @"" unionId:unionId ?: @""];
}
提交分数
批量提交用户排行榜分数,一次最多提交5个分数。
- Unity
- Android Java
- Android Kotlin
- iOS Swift
- iOS Objective-C
using System.Collections.Generic;
using TapSDK.Leaderboard;
using UnityEngine;
// 提交分数(异步方法,需要在async方法中调用)
public async void SubmitPlayerScores()
{
// 单个分数提交
var singleScore = new List<SubmitScoresRequest.ScoreItem>
{
new SubmitScoresRequest.ScoreItem
{
LeaderboardId = "your_leaderboard_id",
Score = 1000
}
};
// 提交分数(使用异步方式)
try
{
var result = await TapTapLeaderboard.SubmitScores(singleScore);
// 提交成功
Debug.Log($"Submit scores success: {result}");
}
catch (TapException e)
{
// 提交失败
Debug.LogError($"Submit scores failed, code: {e.code}, message: {e.message}");
}
}
// 或者在需要时批量提交多个分数
public async void SubmitMultipleScores()
{
var multipleScores = new List<SubmitScoresRequest.ScoreItem>
{
new SubmitScoresRequest.ScoreItem
{
LeaderboardId = "leaderboard_1",
Score = 1000
},
new SubmitScoresRequest.ScoreItem
{
LeaderboardId = "leaderboard_2",
Score = 2000
}
};
try
{
var result = await TapTapLeaderboard.SubmitScores(multipleScores);
Debug.Log($"Submit multiple scores success: {result}");
}
catch (TapException e)
{
Debug.LogError($"Submit multiple scores failed, code: {e.code}, message: {e.message}");
}
}
import com.taptap.sdk.leaderboard.androidx.TapTapLeaderboard;
import com.taptap.sdk.leaderboard.callback.TapTapLeaderboardResponseCallback;
import com.taptap.sdk.leaderboard.data.request.SubmitScoresRequest;
import com.taptap.sdk.leaderboard.data.response.SubmitScoresResponse;
import java.util.Arrays;
import java.util.List;
List<SubmitScoresRequest.ScoreItem> scores = Arrays.asList(
new SubmitScoresRequest.ScoreItem("leaderboard_1", 1000L),
new SubmitScoresRequest.ScoreItem("leaderboard_2", 2000L)
);
TapTapLeaderboard.submitScores(
scores,
new TapTapLeaderboardResponseCallback<SubmitScoresResponse>() {
@Override
public void onSuccess(SubmitScoresResponse data) {
// 提交成功
Log.d("Leaderboard", "提交成功: " + data);
}
@Override
public void onFailure(int code, String message) {
// 提交失败
Log.e("Leaderboard", "提交失败: code=" + code + ", message=" + message);
}
}
);
import com.taptap.sdk.leaderboard.androidx.TapTapLeaderboard
import com.taptap.sdk.leaderboard.callback.TapTapLeaderboardResponseCallback
import com.taptap.sdk.leaderboard.data.request.SubmitScoresRequest
import com.taptap.sdk.leaderboard.data.response.SubmitScoresResponse
val scores = listOf(
SubmitScoresRequest.ScoreItem("leaderboard_1", 1000),
SubmitScoresRequest.ScoreItem("leaderboard_2", 2000)
)
TapTapLeaderboard.submitScores(
scores = scores,
callback = object : TapTapLeaderboardResponseCallback<SubmitScoresResponse> {
override fun onSuccess(data: SubmitScoresResponse) {
// 提交成功
Log.d("Leaderboard", "提交成功: $data")
}
override fun onFailure(code: Int, message: String) {
// 提交失败
Log.e("Leaderboard", "提交失败: code=$code, message=$message")
}
}
)
import TapTapLeaderboardSDK
// 定义响应回调类
class SubmitScoresCallback: NSObject, TapTapLeaderboardResponseCallback {
func onSuccess(data: Any) {
// 提交成功,data 为 TapTapSubmitScoresResponse 类型
if let response = data as? TapTapSubmitScoresResponse {
print("提交成功: \(response.items.count) 个分数")
for item in response.items {
print("排行榜 \(item.leaderboardId): \(item.scoreResult?.rawScore ?? 0)")
}
}
}
func onFailure(code: Int, message: String) {
// 提交失败
print("提交失败: code=\(code), message=\(message)")
}
}
// 提交分数
func submitPlayerScores() {
// 创建分数项
let scores = [
TapTapLeaderboardScoreItem(leaderboardId: "leaderboard_1", score: 1000),
TapTapLeaderboardScoreItem(leaderboardId: "leaderboard_2", score: 2000)
]
// 创建回调
let callback = SubmitScoresCallback()
// 提交分数(最多5个分数)
TapTapLeaderboard.submitScores(scores: scores, callback: callback)
}
// 提交单个分数的便捷方法
func submitSingleScore(leaderboardId: String, score: Int64) {
let scoreItem = TapTapLeaderboardScoreItem(leaderboardId: leaderboardId, score: score)
let callback = SubmitScoresCallback()
TapTapLeaderboard.submitScores(scores: [scoreItem], callback: callback)
}
#import <TapTapLeaderboardSDK/TapTapLeaderboardSDK-Swift.h>
// 定义提交分数响应回调类
@interface SubmitScoresCallback : NSObject <TapTapLeaderboardResponseCallback>
@end
@implementation SubmitScoresCallback
- (void)onSuccessWithData:(id)data {
// 提交成功,data 为 TapTapSubmitScoresResponse 类型
if ([data isKindOfClass:[TapTapSubmitScoresResponse class]]) {
TapTapSubmitScoresResponse *response = (TapTapSubmitScoresResponse *)data;
NSLog(@"提交成功: %lu 个分数", (unsigned long)response.items.count);
for (TapTapSubmitScoreResponseItem *item in response.items) {
NSLog(@"排行榜 %@: %lld", item.leaderboardId, item.scoreResult.rawScore);
}
}
}
- (void)onFailureWithCode:(NSInteger)code message:(NSString *)message {
// 提交失败
NSLog(@"提交失败: code=%ld, message=%@", (long)code, message);
}
@end
// 提交分数
- (void)submitPlayerScores {
// 创建分数项
TapTapLeaderboardScoreItem *scoreItem1 = [[TapTapLeaderboardScoreItem alloc]
initWithLeaderboardId:@"leaderboard_1" score:1000];
TapTapLeaderboardScoreItem *scoreItem2 = [[TapTapLeaderboardScoreItem alloc]
initWithLeaderboardId:@"leaderboard_2" score:2000];
NSArray *scores = @[scoreItem1, scoreItem2];
// 创建回调
SubmitScoresCallback *callback = [[SubmitScoresCallback alloc] init];
// 提交分数(最多5个分数)
[TapTapLeaderboard submitScoresWithScores:scores callback:callback];
}
// 提交单个分数的便捷方法
- (void)submitSingleScoreWithLeaderboardId:(NSString *)leaderboardId score:(long long)score {
TapTapLeaderboardScoreItem *scoreItem = [[TapTapLeaderboardScoreItem alloc]
initWithLeaderboardId:leaderboardId score:score];
SubmitScoresCallback *callback = [[SubmitScoresCallback alloc] init];
[TapTapLeaderboard submitScoresWithScores:@[scoreItem] callback:callback];
}
获取排行榜数据
分页获取排行榜数据,支持总榜和好友榜。
- Unity
- Android Java
- Android Kotlin
- iOS Swift
- iOS Objective-C
using TapSDK.Leaderboard;
using UnityEngine;
// 获取排行榜数据(异步方法,需要在async方法中调用)
public async void LoadLeaderboardData()
{
string leaderboardId = "your_leaderboard_id";
string leaderboardCollection = "public"; // 总榜:"public",好友榜:"friends"
string nextPageToken = null; // 首次请求传null,加载更多时传上次请求返回的nextPage
string periodToken = null; // 时间周期标识,传null使用当前周期
try
{
var scores = await TapTapLeaderboard.LoadLeaderboardScores(
leaderboardId,
leaderboardCollection,
nextPageToken,
periodToken);
// 获取成功
if (scores != null)
{
// 保存分页标识用于加载更多数据
nextPageToken = scores.nextPage;
// 处理分数数据
if (scores.scores != null && scores.scores.Count > 0)
{
Debug.Log($"Loaded {scores.scores.Count} scores");
// 遍历排行榜数据
for (int i = 0; i < scores.scores.Count; i++)
{
var score = scores.scores[i];
Debug.Log($"Rank {score.rank}: {score.user?.name} - Score: {score.score}");
}
}
else
{
Debug.Log("No scores found for this leaderboard");
}
}
}
catch (TapException e)
{
// 获取失败,根据错误码进行处理
Debug.LogError($"Load leaderboard scores failed, code: {e.code}, message: {e.message}");
// 可以根据错误码进行特殊处理
if (e.code == 500102)
{
// 用户未登录,引导登录
Debug.LogWarning("User not logged in, please login first");
}
}
}
import com.taptap.sdk.leaderboard.androidx.TapTapLeaderboard;
import com.taptap.sdk.leaderboard.data.request.LeaderboardCollection;
import com.taptap.sdk.leaderboard.callback.TapTapLeaderboardResponseCallback;
import com.taptap.sdk.leaderboard.data.response.LeaderboardScoresResponse;
TapTapLeaderboard.loadLeaderboardScores(
"your_leaderboard_id", // 排行榜ID
LeaderboardCollection.PUBLIC, // 总榜
null, // nextPage - 首次请求传null
null, // periodToken - 时间周期标识
new TapTapLeaderboardResponseCallback<LeaderboardScoresResponse>() {
@Override
public void onSuccess(LeaderboardScoresResponse data) {
// 获取成功
List<Score> scores = data.getScores();
String nextPage = data.getNextPage(); // 用于下一页请求
}
@Override
public void onFailure(int code, String message) {
// 获取失败
Log.e("Leaderboard", "获取排行榜数据失败: code=" + code + ", message=" + message);
}
}
);
import com.taptap.sdk.leaderboard.androidx.TapTapLeaderboard
import com.taptap.sdk.leaderboard.data.request.LeaderboardCollection
import com.taptap.sdk.leaderboard.callback.TapTapLeaderboardResponseCallback
import com.taptap.sdk.leaderboard.data.response.LeaderboardScoresResponse
TapTapLeaderboard.loadLeaderboardScores(
leaderboardId = "your_leaderboard_id", // 排行榜ID
leaderboardCollection = LeaderboardCollection.PUBLIC, // 总榜
nextPage = null, // 首次请求传null
callback = object : TapTapLeaderboardResponseCallback<LeaderboardScoresResponse> {
override fun onSuccess(data: LeaderboardScoresResponse) {
// 获取成功
val scores = data.scores
val nextPage = data.nextPage // 用于下一页请求
}
override fun onFailure(code: Int, message: String) {
// 获取失败
Log.e("Leaderboard", "获取排行榜数据失败: code=$code, message=$message")
}
}
)
import TapTapLeaderboardSDK
// 定义加载排行榜数据回调类
class LoadLeaderboardCallback: NSObject, TapTapLeaderboardResponseCallback {
func onSuccess(data: Any) {
// 获取成功,data 为 TapTapLeaderboardDataResponse 类型
if let response = data as? TapTapLeaderboardDataResponse {
print("加载成功: \(response.scores?.count ?? 0) 个分数")
// 处理分数数据
if let scores = response.scores {
for score in scores {
let userName = score.user?.name ?? "Unknown"
let userScore = score.score ?? 0
let rank = score.rank ?? 0
print("排名 \(rank): \(userName) - 分数: \(userScore)")
}
}
// 保存下一页标识用于分页加载
let nextPage = response.nextPage
if !nextPage.isEmpty {
print("还有更多数据,nextPage: \(nextPage)")
}
}
}
func onFailure(code: Int, message: String) {
// 获取失败
print("获取排行榜数据失败: code=\(code), message=\(message)")
// 根据错误码进行特殊处理
if code == 500102 {
print("用户未登录,需要引导用户登录")
}
}
}
// 获取排行榜数据
func loadLeaderboardData() {
let leaderboardId = "your_leaderboard_id"
let collection = TapTapLeaderboardCollection.public // 总榜
let nextPage: String? = nil // 首次请求传nil,分页时传上次的nextPage
let periodToken: String? = nil // 时间周期标识,传nil使用当前周期
let callback = LoadLeaderboardCallback()
TapTapLeaderboard.loadLeaderboardScores(
leaderboardId: leaderboardId,
collection: collection,
nextPage: nextPage,
periodToken: periodToken,
callback: callback
)
}
// 分页加载更多数据
func loadMoreLeaderboardData(nextPage: String) {
let leaderboardId = "your_leaderboard_id"
let collection = TapTapLeaderboardCollection.public
let callback = LoadLeaderboardCallback()
TapTapLeaderboard.loadLeaderboardScores(
leaderboardId: leaderboardId,
collection: collection,
nextPage: nextPage,
periodToken: nil,
callback: callback
)
}
#import <TapTapLeaderboardSDK/TapTapLeaderboardSDK-Swift.h>
// 定义加载排行榜数据回调类
@interface LoadLeaderboardCallback : NSObject <TapTapLeaderboardResponseCallback>
@property (nonatomic, copy) void (^successBlock)(TapTapLeaderboardDataResponse *response);
@property (nonatomic, copy) void (^failureBlock)(NSInteger code, NSString *message);
@end
@implementation LoadLeaderboardCallback
- (void)onSuccessWithData:(id)data {
// 获取成功,data 为 TapTapLeaderboardDataResponse 类型
if ([data isKindOfClass:[TapTapLeaderboardDataResponse class]]) {
TapTapLeaderboardDataResponse *response = (TapTapLeaderboardDataResponse *)data;
NSLog(@"加载成功: %lu 个分数", (unsigned long)response.scores.count);
// 处理分数数据
for (TapTapLeaderboardScore *score in response.scores) {
NSString *userName = score.user.name ?: @"Unknown";
long long userScore = score.score ? score.score.longLongValue : 0;
long long rank = score.rank ? score.rank.longLongValue : 0;
NSLog(@"排名 %lld: %@ - 分数: %lld", rank, userName, userScore);
}
// 保存下一页标识用于分页加载
NSString *nextPage = response.nextPage;
if (nextPage && nextPage.length > 0) {
NSLog(@"还有更多数据,nextPage: %@", nextPage);
}
if (self.successBlock) {
self.successBlock(response);
}
}
}
- (void)onFailureWithCode:(NSInteger)code message:(NSString *)message {
// 获取失败
NSLog(@"获取排行榜数据失败: code=%ld, message=%@", (long)code, message);
// 根据错误码进行特殊处理
if (code == 500102) {
NSLog(@"用户未登录,需要引导用户登录");
}
if (self.failureBlock) {
self.failureBlock(code, message);
}
}
@end
// 获取排行榜数据
- (void)loadLeaderboardData {
NSString *leaderboardId = @"your_leaderboard_id";
TapTapLeaderboardCollection *collection = [TapTapLeaderboardCollection public]; // 总榜
NSString *nextPage = nil; // 首次请求传nil,分页时传上次的nextPage
NSString *periodToken = nil; // 时间周期标识,传nil使用当前周期
LoadLeaderboardCallback *callback = [[LoadLeaderboardCallback alloc] init];
[TapTapLeaderboard loadLeaderboardScoresWithLeaderboardId:leaderboardId
collection:collection
nextPage:nextPage
periodToken:periodToken
callback:callback];
}
// 分页加载更多数据
- (void)loadMoreLeaderboardDataWithNextPage:(NSString *)nextPage {
NSString *leaderboardId = @"your_leaderboard_id";
TapTapLeaderboardCollection *collection = [TapTapLeaderboardCollection public];
LoadLeaderboardCallback *callback = [[LoadLeaderboardCallback alloc] init];
[TapTapLeaderboard loadLeaderboardScoresWithLeaderboardId:leaderboardId
collection:collection
nextPage:nextPage
periodToken:nil
callback:callback];
}
获取当前用户分数
获取当前登录用户在指定排行榜的分数和排名。
- Unity
- Android Java
- Android Kotlin
- iOS Swift
- iOS Objective-C
using TapSDK.Leaderboard;
using UnityEngine;
// 获取当前用户分数(异步方法,需要在async方法中调用)
public async void LoadCurrentPlayerScore()
{
string leaderboardId = "your_leaderboard_id";
string leaderboardCollection = "public"; // 总榜,使用"friends"获取好友榜
string periodToken = null; // 时间周期标识,默认为当前周期
try
{
var result = await TapTapLeaderboard.LoadCurrentPlayerLeaderboardScore(
leaderboardId,
leaderboardCollection,
periodToken);
// 获取成功
if (result.currentUserScore != null)
{
var userScore = result.currentUserScore;
Debug.Log($"Current player score: {userScore.score}, rank: {userScore.rank}");
// 处理用户分数和排名
}
else
{
Debug.Log("User has no score on this leaderboard");
}
}
catch (TapException e)
{
// 获取失败
Debug.LogError($"Load current player score failed, code: {e.code}, message: {e.message}");
}
}
import com.taptap.sdk.leaderboard.androidx.TapTapLeaderboard;
import com.taptap.sdk.leaderboard.data.request.LeaderboardCollection;
import com.taptap.sdk.leaderboard.callback.TapTapLeaderboardResponseCallback;
import com.taptap.sdk.leaderboard.data.response.UserScoreResponse;
TapTapLeaderboard.loadCurrentPlayerLeaderboardScore(
"your_leaderboard_id", // 排行榜ID
LeaderboardCollection.PUBLIC, // 总榜
null, // periodToken - 时间周期标识
new TapTapLeaderboardResponseCallback<UserScoreResponse>() {
@Override
public void onSuccess(UserScoreResponse data) {
// 获取成功
Score score = data.getCurrentUserScore();
Log.d("Leaderboard", "用户分数: " + score);
}
@Override
public void onFailure(int code, String message) {
// 获取失败
Log.e("Leaderboard", "获取用户分数失败: code=" + code + ", message=" + message);
}
}
);
import com.taptap.sdk.leaderboard.androidx.TapTapLeaderboard
import com.taptap.sdk.leaderboard.data.request.LeaderboardCollection
import com.taptap.sdk.leaderboard.callback.TapTapLeaderboardResponseCallback
import com.taptap.sdk.leaderboard.data.response.UserScoreResponse
TapTapLeaderboard.loadCurrentPlayerLeaderboardScore(
leaderboardId = "your_leaderboard_id", // 排行榜ID
leaderboardCollection = LeaderboardCollection.PUBLIC, // 总榜
periodToken = null, // 时间周期标识
callback = object : TapTapLeaderboardResponseCallback<UserScoreResponse> {
override fun onSuccess(data: UserScoreResponse) {
// 获取成功
val score = data.currentUserScore
Log.d("Leaderboard", "用户分数: $score")
}
override fun onFailure(code: Int, message: String) {
// 获取失败
Log.e("Leaderboard", "获取用户分数失败: code=$code, message=$message")
}
}
)
import TapTapLeaderboardSDK
// 定义获取当前用户分数回调类
class LoadCurrentPlayerScoreCallback: NSObject, TapTapLeaderboardResponseCallback {
func onSuccess(data: Any) {
// 获取成功,data 为 TapTapUserScoreResponse 类型
if let response = data as? TapTapUserScoreResponse {
if let currentUserScore = response.currentUserScore {
let score = currentUserScore.score ?? 0
let rank = currentUserScore.rank ?? 0
let rankDisplay = currentUserScore.rankDisplay ?? ""
print("当前用户分数: \(score), 排名: \(rank), 排名显示: \(rankDisplay)")
} else {
print("用户在此排行榜上暂无分数")
}
// 获取排行榜信息
if let leaderboardInfo = response.leaderboard {
print("排行榜名称: \(leaderboardInfo.name)")
}
}
}
func onFailure(code: Int, message: String) {
// 获取失败
print("获取当前用户分数失败: code=\(code), message=\(message)")
}
}
// 获取当前用户分数
func loadCurrentPlayerScore() {
let leaderboardId = "your_leaderboard_id"
let collection = TapTapLeaderboardCollection.public // 总榜
let periodToken: String? = nil // 时间周期标识,传nil使用当前周期
let callback = LoadCurrentPlayerScoreCallback()
TapTapLeaderboard.loadCurrentPlayerLeaderboardScore(
leaderboardId: leaderboardId,
collection: collection,
periodToken: periodToken,
callback: callback
)
}
// 获取好友榜当前用户分数
func loadCurrentPlayerScoreInFriends() {
let leaderboardId = "your_leaderboard_id"
let collection = TapTapLeaderboardCollection.friends // 好友榜
let callback = LoadCurrentPlayerScoreCallback()
TapTapLeaderboard.loadCurrentPlayerLeaderboardScore(
leaderboardId: leaderboardId,
collection: collection,
periodToken: nil,
callback: callback
)
}
#import <TapTapLeaderboardSDK/TapTapLeaderboardSDK-Swift.h>
// 定义获取当前用户分数回调类
@interface LoadCurrentPlayerScoreCallback : NSObject <TapTapLeaderboardResponseCallback>
@end
@implementation LoadCurrentPlayerScoreCallback
- (void)onSuccessWithData:(id)data {
// 获取成功,data 为 TapTapUserScoreResponse 类型
if ([data isKindOfClass:[TapTapUserScoreResponse class]]) {
TapTapUserScoreResponse *response = (TapTapUserScoreResponse *)data;
if (response.currentUserScore) {
long long score = response.currentUserScore.score ? response.currentUserScore.score.longLongValue : 0;
long long rank = response.currentUserScore.rank ? response.currentUserScore.rank.longLongValue : 0;
NSString *rankDisplay = response.currentUserScore.rankDisplay ?: @"";
NSLog(@"当前用户分数: %lld, 排名: %lld, 排名显示: %@", score, rank, rankDisplay);
} else {
NSLog(@"用户在此排行榜上暂无分数");
}
// 获取排行榜信 息
if (response.leaderboard) {
NSLog(@"排行榜名称: %@", response.leaderboard.name);
}
}
}
- (void)onFailureWithCode:(NSInteger)code message:(NSString *)message {
// 获取失败
NSLog(@"获取当前用户分数失败: code=%ld, message=%@", (long)code, message);
}
@end
// 获取当前用户分数
- (void)loadCurrentPlayerScore {
NSString *leaderboardId = @"your_leaderboard_id";
TapTapLeaderboardCollection *collection = [TapTapLeaderboardCollection public]; // 总榜
NSString *periodToken = nil; // 时间周期标识,传nil使用当前周期
LoadCurrentPlayerScoreCallback *callback = [[LoadCurrentPlayerScoreCallback alloc] init];
[TapTapLeaderboard loadCurrentPlayerLeaderboardScoreWithLeaderboardId:leaderboardId
collection:collection
periodToken:periodToken
callback:callback];
}
// 获取好友榜当前用户分数
- (void)loadCurrentPlayerScoreInFriends {
NSString *leaderboardId = @"your_leaderboard_id";
TapTapLeaderboardCollection *collection = [TapTapLeaderboardCollection friends]; // 好友榜
LoadCurrentPlayerScoreCallback *callback = [[LoadCurrentPlayerScoreCallback alloc] init];
[TapTapLeaderboard loadCurrentPlayerLeaderboardScoreWithLeaderboardId:leaderboardId
collection:collection
periodToken:nil
callback:callback];
}
获取用户相近分数
查询当前用户相近的其他用户成绩(上下X位)。
- Unity
- Android Java
- Android Kotlin
- iOS Swift
- iOS Objective-C
using TapSDK.Leaderboard;
using UnityEngine;
// 获取用户相近分数(异步方法,需要在async方法中调用)
public async void LoadPlayerCenteredScores()
{
string leaderboardId = "your_leaderboard_id";
string leaderboardCollection = "friends"; // 好友榜
string periodToken = "weekly"; // 时间周期标识
int maxCount = 10; // 最大返回数量
try
{
var result = await TapTapLeaderboard.LoadPlayerCenteredScores(
leaderboardId,
leaderboardCollection,
periodToken,
maxCount);
// 获取成功
if (result.scores != null)
{
Debug.Log($"Loaded {result.scores.Count} player centered scores");
// 处理相近用户分数数据
foreach (var score in result.scores)
{
Debug.Log($"Player: {score.user.name}, Score: {score.score}, Rank: {score.rank}");
}
}
}
catch (TapException e)
{
// 获取失败
Debug.LogError($"Load player centered scores failed, code: {e.code}, message: {e.message}");
}
}
import com.taptap.sdk.leaderboard.androidx.TapTapLeaderboard;
import com.taptap.sdk.leaderboard.data.request.LeaderboardCollection;
import com.taptap.sdk.leaderboard.callback.TapTapLeaderboardResponseCallback;
import com.taptap.sdk.leaderboard.data.response.LeaderboardScoresResponse;
TapTapLeaderboard.loadPlayerCenteredScores(
"your_leaderboard_id", // 排行榜ID
LeaderboardCollection.FRIENDS, // 好友榜
"weekly", // periodToken - 时间周期标识
10, // maxCount - 最大返回数量
new TapTapLeaderboardResponseCallback<LeaderboardScoresResponse>() {
@Override
public void onSuccess(LeaderboardScoresResponse data) {
// 获取成功
List<Score> scores = data.getScores();
Log.d("Leaderboard", "相近用户数量: " + scores.size());
}
@Override
public void onFailure(int code, String message) {
// 获取失败
Log.e("Leaderboard", "获取相近分数失败: code=" + code + ", message=" + message);
}
}
);
import com.taptap.sdk.leaderboard.androidx.TapTapLeaderboard
import com.taptap.sdk.leaderboard.data.request.LeaderboardCollection
import com.taptap.sdk.leaderboard.callback.TapTapLeaderboardResponseCallback
import com.taptap.sdk.leaderboard.data.response.LeaderboardScoresResponse
TapTapLeaderboard.loadPlayerCenteredScores(
leaderBoardId = "your_leaderboard_id", // 排行榜ID
leaderboardCollection = LeaderboardCollection.FRIENDS, // 好友榜
periodToken = "weekly", // 时间周期标识
maxCount = 10, // 最大返回数量
callback = object : TapTapLeaderboardResponseCallback<LeaderboardScoresResponse> {
override fun onSuccess(data: LeaderboardScoresResponse) {
// 获取成功
val scores = data.scores
Log.d("Leaderboard", "相近用户数量: ${scores?.size}")
}
override fun onFailure(code: Int, message: String) {
// 获取失败
Log.e("Leaderboard", "获取相近分数失败: code=$code, message=$message")
}
}
)
import TapTapLeaderboardSDK
// 定义获取相近用户分数回调类
class LoadPlayerCenteredScoresCallback: NSObject, TapTapLeaderboardResponseCallback {
func onSuccess(data: Any) {
// 获取成功,data 为 TapTapLeaderboardDataResponse 类型
if let response = data as? TapTapLeaderboardDataResponse {
if let scores = response.scores {
print("获取到 \(scores.count) 个相近用户分数")
// 处理相近用户分数数据
for score in scores {
let userName = score.user?.name ?? "Unknown"
let userScore = score.score ?? 0
let rank = score.rank ?? 0
print("排名 \(rank): \(userName) - 分数: \(userScore)")
}
} else {
print("暂无相近用户分数")
}
}
}
func onFailure(code: Int, message: String) {
// 获取失败
print("获取相近分数失败: code=\(code), message=\(message)")
}
}
// 获取用户相近分数
func loadPlayerCenteredScores() {
let leaderboardId = "your_leaderboard_id"
let collection = TapTapLeaderboardCollection.friends // 好友榜
let periodToken = "weekly" // 时间周期标识
let maxCount = 10 // 最大返回数量
let callback = LoadPlayerCenteredScoresCallback()
TapTapLeaderboard.loadPlayerCenteredScores(
leaderboardId: leaderboardId,
collection: collection,
periodToken: periodToken,
maxCount: maxCount,
callback: callback
)
}
// 获取总榜相近分数(使用默认参数)
func loadPlayerCenteredScoresDefault() {
let leaderboardId = "your_leaderboard_id"
let collection = TapTapLeaderboardCollection.public
let callback = LoadPlayerCenteredScoresCallback()
// 使用默认参数:periodToken = nil, maxCount = nil
TapTapLeaderboard.loadPlayerCenteredScores(
leaderboardId: leaderboardId,
collection: collection,
periodToken: nil,
maxCount: nil,
callback: callback
)
}
#import <TapTapLeaderboardSDK/TapTapLeaderboardSDK-Swift.h>
// 定义获取相近用户分数回调类
@interface LoadPlayerCenteredScoresCallback : NSObject <TapTapLeaderboardResponseCallback>
@end
@implementation LoadPlayerCenteredScoresCallback
- (void)onSuccessWithData:(id)data {
// 获取成功,data 为 TapTapLeaderboardDataResponse 类型
if ([data isKindOfClass:[TapTapLeaderboardDataResponse class]]) {
TapTapLeaderboardDataResponse *response = (TapTapLeaderboardDataResponse *)data;
if (response.scores && response.scores.count > 0) {
NSLog(@"获取到 %lu 个相近用户分数", (unsigned long)response.scores.count);
// 处理相近用户分数数据
for (TapTapLeaderboardScore *score in response.scores) {
NSString *userName = score.user.name ?: @"Unknown";
long long userScore = score.score ? score.score.longLongValue : 0;
long long rank = score.rank ? score.rank.longLongValue : 0;
NSLog(@"排名 %lld: %@ - 分数: %lld", rank, userName, userScore);
}
} else {
NSLog(@"暂无相近用户分数");
}
}
}
- (void)onFailureWithCode:(NSInteger)code message:(NSString *)message {
// 获取失败
NSLog(@"获取相近分数失败: code=%ld, message=%@", (long)code, message);
}
@end
// 获取用户相近分数
- (void)loadPlayerCenteredScores {
NSString *leaderboardId = @"your_leaderboard_id";
TapTapLeaderboardCollection *collection = [TapTapLeaderboardCollection friends]; // 好友榜
NSString *periodToken = @"weekly"; // 时间周期标识
NSNumber *maxCount = @10; // 最大返回数量
LoadPlayerCenteredScoresCallback *callback = [[LoadPlayerCenteredScoresCallback alloc] init];
[TapTapLeaderboard loadPlayerCenteredScoresObjCWithLeaderboardId:leaderboardId
collection:collection
periodToken:periodToken
maxCount:maxCount
callback:callback];
}
// 获取总榜相近分数(使用默认参数)
- (void)loadPlayerCenteredScoresDefault {
NSString *leaderboardId = @"your_leaderboard_id";
TapTapLeaderboardCollection *collection = [TapTapLeaderboardCollection public];
LoadPlayerCenteredScoresCallback *callback = [[LoadPlayerCenteredScoresCallback alloc] init];
// 使用默认参数:periodToken = nil, maxCount = nil
[TapTapLeaderboard loadPlayerCenteredScoresObjCWithLeaderboardId:leaderboardId
collection:collection
periodToken:nil
maxCount:nil
callback:callback];
}
错误处理
排行榜 SDK 的所有异步操作都通过 TapTapLeaderboardResponseCallback 返回结果,开发者需要在 onFailure 方法中处理错误情况。
错误码说明
| 错误码 | 错误类型 | 描述 |
|---|---|---|
| 500000 | 排行榜周期已过期 | 提示用户排行榜周期已结束,引导查看其他周期 |
| 500001 | 排行榜 ID 未找到 | 检查排行榜ID是否正确,提示用户排行榜不存在 |
| 500002 | 排行榜参数错误 | leaderboard_id 与 client_id 不匹配 |
| 500101 | 当前用户未授权获取此产品(服务) | 提示用户权限不足,联系管理员 |
| 500102 | 用户未登录 | 引导用户登录 |
| 500199 | 未知错误 | 通用错误处理,建议重试或联系技术支持 |
错误处理示例
- Unity
- Android Java
- Android Kotlin
- iOS Swift
- iOS Objective-C
using TapSDK.Leaderboard;
using UnityEngine;
// 示例:获取排行榜数据并处理错误(异步方法,需要在async方法中调用)
public async void LoadLeaderboardWithErrorHandling()
{
try
{
var data = await TapTapLeaderboard.LoadLeaderboardScores(
"your_leaderboard_id",
"public",
null,
null);
// 处理成功结果
Debug.Log($"Successfully loaded {data.scores?.Count ?? 0} scores");
}
catch (TapException e)
{
// 根据错误码处理不同的错误情况
switch (e.code)
{
case 500000:
// 排行榜周期已过期
Debug.LogWarning("排行榜周期已结束,请查看其他周期排行榜");
break;
case 500001:
// 排行榜 ID 未找到
Debug.LogError("排行榜不存在,请检查排行榜ID");
break;
case 500002:
// 排行榜参数错误
Debug.LogError("参数错误,请检查输入参数");
break;
case 500101:
// 用户未授权
Debug.LogError("权限不足,请联系管理员");
break;
case 500102:
// 用户未登录
Debug.LogWarning("用户未登录,需要引导用户登录");
// ShowLoginDialog();
break;
case 500199:
// 未知错误
Debug.LogError("未知错误,请稍后重试");
break;
default:
// 其他错误
Debug.LogError($"操作失败: {e.message}");
break;
}
}
}
new TapTapLeaderboardResponseCallback<LeaderboardScoresResponse>() {
@Override
public void onSuccess(LeaderboardScoresResponse data) {
// 处理成功结果
}
@Override
public void onFailure(int code, String message) {
// 根据错误码处理不同的错误情况
switch (code) {
case 500000:
// 排行榜周期已过期
// showMessage("排行榜周期已结束,请查看其他周期排行榜");
break;
case 500001:
// 排行榜 ID 未找到
// showMessage("排行榜不存在,请检查排行榜ID");
break;
case 500002:
// 排行榜参数错误
// showMessage("参数错误,请检查输入参数");
break;
case 500101:
// 用户未授权
// showMessage("权限不足,请联系管理员");
break;
case 500102:
// 用户未登录
// showMessage("请先登录");
// redirectToLogin();
break;
case 500199:
// 未知错误
// showMessage("未知错误,请稍后重试");
break;
default:
// 其他错误
// showMessage("操作失败: " + message);
break;
}
}
}
object : TapTapLeaderboardResponseCallback<LeaderboardScoresResponse> {
override fun onSuccess(data: LeaderboardScoresResponse) {
// 处理成功结果
}
override fun onFailure(code: Int, message: String) {
// 根据错误码处理不同的错误情况
when (code) {
500000 -> {
// 排行榜周期已过期
// showMessage("排行榜周期已结束,请查看其他周期排行榜")
}
500001 -> {
// 排行榜 ID 未找到
// showMessage("排行榜不存在,请检查排行榜ID")
}
500002 -> {
// 排行榜参数错误
// showMessage("参数错误,请检查输入参数")
}
500101 -> {
// 用户未授权
// showMessage("权限不足,请联系管理员")
}
500102 -> {
// 用户未登录
// showMessage("请先登录")
// redirectToLogin()
}
500199 -> {
// 未知错误
// showMessage("未知错误,请稍后重试")
}
else -> {
// 其他错误
// showMessage("操作失败: $message")
}
}
}
}
import TapTapLeaderboardSDK
// 定义通用错误处理回调类
class LeaderboardErrorHandlingCallback: NSObject, TapTapLeaderboardResponseCallback {
func onSuccess(data: Any) {
// 处理成功结果
print("排行榜操作成功")
}
func onFailure(code: Int, message: String) {
// 根据错误码处理不同的错误情况
switch code {
case 500000:
// 排行榜周期已过期
showMessage("排行榜周期已结束,请查看其他周期排行榜")
case 500001:
// 排行榜 ID 未找到
showMessage("排行榜不存在,请检查排行榜ID")
case 500002:
// 排行榜参数错误
showMessage("